![]() ![]() Īrvio and Unsuur are the only characters who will confess to the player during one of their friendship missions in both cases the player will have the choice of rejecting or accepting the confession and initiating a romantic relationship.Īfter a character accepts the player's confession they can be taken on romantic dates instead of platonic play dates once per week. The chance of success starts at 30% at the Friend level and maxes out at 70% at the BFF level. ![]() However, there is a chance the character will reject the player's confession the higher their relationship with the player is the higher the chance of successful confession. If a character accepts the player's Heart Knot, the confession is successful, the player gets 24 relationship points with the character, and their relationship status changes. The Heart Knot for confessing can be purchased at By The Stairs. The player can confess after reaching Friend status ( or 400 points) with an eligible character. Romance can only begin after the player confesses to a character by gifting them a Heart Knot. Give this to someone if you want to take your relationship to the next level. The red rope is tied together to form a knot, representing two interwoven fates. The player can propose to the character.Guaranteed to receive a birthday gift from the character.Character's daily lines change to romantic ones.The following characters are confirmed romance candidates:Īfter a successful confession, a character's relationship status with the player changes to a romantic one, and their relationship gauge changes as well. Additionally, Pen is the only romanceable character that will always refuse the player's marriage proposal Grace can be romanced but will also refuse the marriage proposal until later in the main story development Elsie can be confessed to but will refuse the player's marriage proposal until they complete Chasing Elsie and see the post-mission events. Nia is marked as romanceable in the social menu but cannot be confessed to at the moment, Logan is not yet implemented as a befriendable and romanceable character, and Jane is not an existing character in the game at all. Most romanceable characters can be recognized by having a relationship gauge denoted by hearts in the Social tab in the Menu. Developers stated that romance candidates in My Time at Sandrock will have their own stories to make them more individual. The trailer below teases lots of danger and mysteries to explore in the underground areas of the game, but you can watch the footage for yourself below.The romanceable characters have been confirmed during various points of the game's development. This time around, however, My Time at Sandrock will support some sort of multiplayer functionality that allows players to build together. This sequel’s setting isn’t quite as friendly as the areas in 2018’s My Time at Portia but still sees players engaging in mini-games, building a town, and fostering relationships with others around Sandrock. My Time at Sandrock’s story begins 300 years following the collapse of “an earlier civilization” and puts the player knee-deep in the town’s problems. Coming to PC, PlayStation 4, Xbox One, Nintendo Switch, and next-gen consoles, Pathea describes the game as a story-driven open-world simulation RPG with a Western theme. The game has been revealed alongside a new Kickstarter campaign, which has already raised $42,000 of its $100,000 goal. The studio behind My Time at Portia, Pathea Games, has revealed a follow-up title set in the same world called My Time at Sandrock. ![]()
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